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A Ramio table at sunset in the desert: runs, sets, a joker and the draw pile.

Ramio

Ramio is Manipulation Rummy played with cards, online with friends wherever you are. You don’t just lay down your cards: you take apart and rebuild what is already on the table to fit yours in.

The joker leaves a set of jacks to extend a run of hearts, then the jack of clubs from the hand repairs the set: the play is confirmed.

Try Ramio

The app is in open beta, free and without ads.

Android — get it on Google Play iPhone — join the TestFlight beta

On iPhone, the beta is delivered through Apple's TestFlight app.

A game in progress, Art Deco theme An online game against Maya: her avatar, her cards and the counter at the top, your hand at the bottom A private room with friends, with its shareable code Themes: table felts, card backs and avatars to choose from

The rules of Manipulation Rummy

Manipulation Rummy is played by 2 to 4 players with two 52-card decks, with or without jokers. The game is known under many names: Robbers’ rummy in English, Räuber-Rommé in Germany, Machiavelli in Italy, Mexe-Mexe in Brazil, rami voleur or rami chinois in France. The essentials are below.

The goal

Be the first to get rid of all your cards by laying them on the table as combinations:

How a turn works

  1. Each player is dealt 13 cards.
  2. On your turn you draw one card, then you may lay down combinations. There is no discarding, ever: your hand only shrinks by melding.
  3. Opening: your first meld must include a clean run of three — three consecutive cards of the same suit, without a joker.
  4. Once you have opened, you may also freely rearrange the table (move, split and recombine everyone’s melds) to fit your cards in, as long as the whole table is valid again at the end of your turn.
  5. The joker stands for any card. On the table it can be reused during rearrangements, as long as it stays on the table. Jokers are optional: every game is created with or without them.

End of a round, and scoring

A round ends when a player empties their hand. The others count penalties: cards 2 to 10 at face value, court cards 10, aces 11 and jokers 20 or 50 points (50 in the current version of the app). If the stock runs out before anyone finishes, the round stops and every player counts the cards left in their own hand. Penalties add up from round to round; the game ends as soon as a player reaches 100 points, and the least penalized player wins. The app also offers a single-round game, ideal for a quick match.

The Ramio app

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